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AutoCrouchVolumes implementation?

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    AutoCrouchVolumes implementation?

    I can't seem to get UTAutoCrouchVolumes to work. Has anyone implemented these for their mod/game? Are they deprecated?

    My character ducks when I hit the duck button, has corresponding animations and everything. The volumes just seem to be a no-go.

    Does anyone know A: How to get them to work/what I might be missing?

    or B: Potential workaround?

    #2
    Well I'm quite new to UDK, but a workaround could be using kismet to trigger your crouch action when the player touches an interp actor with a collision set around the area you want it to crouch, and untrigger the crouch when it is not touching it any more. Hope it helps.

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