Hi there.
I'm currently making some heightmaps in Terragen in order to import them into the UDK to use as terrain. However, despite how smooth it comes out in the Terragen internal render, it always looks like spikes when actually imported into the UDK! Hell, it even looks like that in the preview window of HMCS. I've set everything correctly according to the UDN page, yet it still looks the same.
Any ideas?
I'm currently making some heightmaps in Terragen in order to import them into the UDK to use as terrain. However, despite how smooth it comes out in the Terragen internal render, it always looks like spikes when actually imported into the UDK! Hell, it even looks like that in the preview window of HMCS. I've set everything correctly according to the UDN page, yet it still looks the same.
Any ideas?

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