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About collision of Custom Skeletal mesh with physics asset

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    About collision of Custom Skeletal mesh with physics asset

    Dear all,

    I am working on UDK and I try to add my skeletal mesh in my level.
    The skeletal mesh I made is simply a box shape house.
    After I add to content browser, I then apply physics asset to the house so that the house a have collision box.

    But then the problem comes: Although it works fine (block the player) when I just run to the house, I can get into the house (cannot block) when I have been attacked with a momentum (velocity / acceleration). It means that, the collision do not work, when I suffer a unreal script edited attack applied with momentum / velocity / acceleration.

    How can I solve the problem?

    Thanks.

    #2
    you shouldn't have to add a physics asset to put collision onto your mesh.

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