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Using the "Draw Text" in Kismet and having problems

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  • replied
    Sorry to resurrect this but I'm still i need of my question asked as I've played around wtiht eh UTGAME type and seeing completely different results. Is there a way to make this timer work without using MobileMenuGame?

    Thanks again.

    Leave a comment:


  • replied
    Originally posted by Ryan Commodore View Post
    1. In the editor choose View -> World Properties.

    2. Expand WorldInfo.

    3. For GameTypeForPIE choose MobileMenuGame.

    4. For GameTypesSupportedOnThisMap also choose MobileMenuGame (click the green cross icon first to create an entry first).

    5. Close the World Properties window.

    6. Open Kismet and choose New Event --> HUD --> Draw Text.

    7. In the properties window expand HUD.

    8. For DisplayFont choose: MultiFont'UI_Fonts_Final.menus.Fonts_Positec'

    9. For DisplayLocation choose: x = 50 , y = 50 , z = 0 .

    10. For DisplayText choose: darkstoria .

    11. Set bIsActive = true .

    12. Set AuthoredGlobalScale = 0.5 .
    Thank you very much

    I guess the main problem was within the World Info and setting it for the right game type.
    Does that mean i can change it to a different game type, for instance "UTGAME" and achieve similar results?

    Thanks again.

    Leave a comment:


  • replied
    1. In the editor choose View -> World Properties.

    2. Expand WorldInfo.

    3. For GameTypeForPIE choose MobileMenuGame.

    4. For GameTypesSupportedOnThisMap also choose MobileMenuGame (click the green cross icon first to create an entry first).

    5. Close the World Properties window.

    6. Open Kismet and choose New Event --> HUD --> Draw Text.

    7. In the properties window expand HUD.

    8. For DisplayFont choose: MultiFont'UI_Fonts_Final.menus.Fonts_Positec'

    9. For DisplayLocation choose: x = 50 , y = 50 , z = 0 .

    10. For DisplayText choose: darkstoria .

    11. Set bIsActive = true .

    12. Set AuthoredGlobalScale = 0.5 .

    Leave a comment:


  • replied
    Can anyone help? :/

    Leave a comment:


  • Using the "Draw Text" in Kismet and having problems

    Hey everyone.
    After messing around with this log and getting it working I decided to go with a more aesthetically appealing look by using UDK's fonts and the "Draw Text" action in kismet. I believe i'm doing everything right, though after many attempts i still can't get it to display.
    Can someone help me out. I've attached a picture.

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