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need help about the collision of imported static meshes

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    need help about the collision of imported static meshes

    Hi guys.
    I built a map in MAX and exported it into FBX file. and imported it to UDK!
    there is a silly problem with collision, when I play the game on the map, my player can't run strait. I mean he hops and runs and hops and runs , ...
    how can I fix it?!!!!!!!!
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