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Cascade - Orbit with meshes issue

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    Cascade - Orbit with meshes issue

    I've created some mesh emitting particle effects using the orbit property. Some meshes work fine, while others seem to ignore the orbit data. Anybody encounter this issue?

    Thanks for the glance,
    Chris

    #2
    still no progress on this issue, some meshes work, some don't. However, a new interesting development is making my life more difficult than it should be.

    Here's the problem: Mesh emitter, orbit module...everything works fine. EXCEPT when viewed from certain angles. It completely dissappears. It doesn't seem to be a distance-based thing. We're making a flight game where you can fly upside down btw, but being upside down doesn't seem to be the cause. Any thoughts?

    thanks,
    Chris

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