Hey everyone,
I have noticed something rather strange with the material editor. When I use a PerInstanceRandom node as a diffuse it works fine:

But when I use that with a VectorTransform, which I use for my cubemap reflection, it looks like this:

As you can see the random red color generated by the PerInstanceRandom disappears. Does anyone know why this happens?
I have noticed something rather strange with the material editor. When I use a PerInstanceRandom node as a diffuse it works fine:

But when I use that with a VectorTransform, which I use for my cubemap reflection, it looks like this:

As you can see the random red color generated by the PerInstanceRandom disappears. Does anyone know why this happens?
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