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VectorTransform breaking PerInstanceRandom

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    VectorTransform breaking PerInstanceRandom

    Hey everyone,

    I have noticed something rather strange with the material editor. When I use a PerInstanceRandom node as a diffuse it works fine:


    But when I use that with a VectorTransform, which I use for my cubemap reflection, it looks like this:


    As you can see the random red color generated by the PerInstanceRandom disappears. Does anyone know why this happens?

    #2
    Is this the right section to post questions like this, or should I try on a different section of the forum, like programming/scripting?

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