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Lightning build problem

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    Lightning build problem

    Hello

    I'm pretty new to UDK and level design in general. I'm currently working on a map. But when I build the lightning some areas turn out coloured bright blue like this:








    I think it may be from the blue and purple tinted lights that I've placed, as the blue spots seem to be most concentrated in those areas. Disabling them doesn't completely fix it (although somewhat.) But it looks fine before I build it, and I'd really like to keep my purple lights :P

    EDIT: I'm using a lighmassimportancevolume as usual and a postprocessvolume. I have one dominantdirectional light and the rest are standard lighs.

    Hope somebody can help me out
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