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  • replied
    Yes, they can. However, when you convert to interp, they collision is auto set to none, you need to turn it back on blockall in properties.

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  • replied
    Thanks a lot, that fixed it.
    Am I right in assuming that interpactor's can't be affected by physics?

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  • replied
    Can't hide static meshes, convert it to an interpactor

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  • started a topic Toggle Hidden?

    Toggle Hidden?

    Hi,

    How do you use the Toggle Hidden thing in Kismet?

    I have a trigger connected to a toggle hidden node, with a static mesh as the target. When I walk on the trigger, I just get a kismet error instead. ("Kismet Warning: StaticMeshetc.etc.")

    It's a very simple kismet, I don't know why it isn't working.
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