Hello, I had to join because of a problem that i'm experiencing with Lightmass. Up until now I could figure out everything by googling and searching the forums, but this one is really giving me a headache. I hope someone here has a solution to this.
What i'm trying to do is increase the quality of the GI Lightmass produces. After searching the forums, I saw a moderator post where he/she mentions reducing the StaticLightingLevelScale value to achieve better GI. I'v done this, and these are my results.
[IMG]
Info2 by Norbi905, on Flickr[/IMG]
I have one dominant directional light coming in through the windows on the right hand side of this image. I have absolutely no idea what those "dots" are. These seem to appear on both direct and indirect illumination parts. When I set the StaticLightingLevelScale back to default (1.0) they dissapear, but I also loose the quality of GI. Here is my WorldInfo Lightmass

Info by Norbi905, on Flickr
Regardless of that setup, I have tried to do a clean install of March2011 UDK. Created two boxes in max, with 2 UV sets. Exported into UDK and the only change I made within UDK was added a default white material. Added a point light and changed it's StaticLightingLevelScale to 0.05 and again this is the result I get. Same "dots" all over the image.

Info3 by Norbi905, on Flickr
I thought maybe not enough photons are being emitted, so I change the Lightmass .ini file to the highest (it seems like you can't emit more that 40mill) but to no affect. So I am out of ideas
Any input is appreciated.
Thanks for reading this!
What i'm trying to do is increase the quality of the GI Lightmass produces. After searching the forums, I saw a moderator post where he/she mentions reducing the StaticLightingLevelScale value to achieve better GI. I'v done this, and these are my results.
[IMG]

I have one dominant directional light coming in through the windows on the right hand side of this image. I have absolutely no idea what those "dots" are. These seem to appear on both direct and indirect illumination parts. When I set the StaticLightingLevelScale back to default (1.0) they dissapear, but I also loose the quality of GI. Here is my WorldInfo Lightmass

Info by Norbi905, on Flickr
Regardless of that setup, I have tried to do a clean install of March2011 UDK. Created two boxes in max, with 2 UV sets. Exported into UDK and the only change I made within UDK was added a default white material. Added a point light and changed it's StaticLightingLevelScale to 0.05 and again this is the result I get. Same "dots" all over the image.

Info3 by Norbi905, on Flickr
I thought maybe not enough photons are being emitted, so I change the Lightmass .ini file to the highest (it seems like you can't emit more that 40mill) but to no affect. So I am out of ideas

Thanks for reading this!
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