Hi,
For my project I am importing numerous static meshes from the content browser into the scene.
At the moment I am importing the meshes one by one and then changing the movement properties to 0 so that they are in the correct place.
However, the problem is I am using hundreds of static meshes so this is very time consuming dragging each mesh into the scene individually.
Is there a way of importing meshes from the UDK browser into the scene all at once and so they keep the correct coordinates I gave them in when exporting from 3ds max.
Hopefully someone knows of a way this can be done as it would save me a lot of time and stress
For my project I am importing numerous static meshes from the content browser into the scene.
At the moment I am importing the meshes one by one and then changing the movement properties to 0 so that they are in the correct place.
However, the problem is I am using hundreds of static meshes so this is very time consuming dragging each mesh into the scene individually.
Is there a way of importing meshes from the UDK browser into the scene all at once and so they keep the correct coordinates I gave them in when exporting from 3ds max.
Hopefully someone knows of a way this can be done as it would save me a lot of time and stress

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