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Copying Kismet and Matinee

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    Copying Kismet and Matinee

    Is there a way to copy and paste the kismet and matinee data from an InterpActor to a new one.

    Im making a floor move upon take damage and dont really want to redo the process for each part of the floor.

    #2
    Yea, you select it and hit Ctrl C then Ctrl V, the assign the other interpactor to it

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      #3
      yep, copy the entire matinee, including the information nodes at the bottom. Select your new interp actor, right click on the interp actor node for your matinee, and select "assign to " your interp actor. Then you just need to attach it to whatever the trigger is.

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        #4
        Originally posted by {DUB}VARDY View Post
        Is there a way to copy and paste the kismet and matinee data from an InterpActor to a new one.

        Im making a floor move upon take damage and dont really want to redo the process for each part of the floor.
        Make one section of floor, create kismet for it. Then turn all that into prefab, its what they were done for. There was tutorial for it, but cannot find it right now.

        Only thing that is not obvious with kismet and prefabs:
        After making working kismet with your InterpActors. Select all related kismet nodes, and turn them into one subsequence (or whatever is it called now in udk, it is kind of procedure from other normal programming languages), so they all hidden in small box. Without this step kismet did not worked for prefabs in ut.

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