Do any games make use of accumalative rain or snow? Is it possible to use UDK to create interactive rain as in it actually forms puddles and causes wetness. All tutorials just show how to use shaders to create the illusion of rain.
For example, if I to create a real world recreation in UDK could I make so that my level starts dry, then it rains which creates puddles and makes everything wet and then it stops and everything dries up.
Would such a system just be too costly because it requires having each rain drop as a particle ?
For example, if I to create a real world recreation in UDK could I make so that my level starts dry, then it rains which creates puddles and makes everything wet and then it stops and everything dries up.
Would such a system just be too costly because it requires having each rain drop as a particle ?
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