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    Destructible Objects

    I understand the use of the fracture tool but how would I go about creating an object that first breaks up into bigger chunks which then can break up into smaller ones?
    Can I just use the fracture tool again on the chunks?

    Also, if I want a player to be able to pick up one of the broken chunks how would I make it the appropriate type? Would I want it to be a rigid body or a static mesh.

    I think through the use of PhysX destruction, it makes all the pieces able to be effected by the player?
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