Sup Guys, first post!
Just a trivial one I'm sure.
I've just imported a freshly made victorian table complete with diffuse, spec and normal maps.
One problem is that the lighting doesn't seem to behave as it should and seems to show seams where the UVs end. Observe from my link:
http://www.duncangallienne.co.uk/Pag...sets/Table.jpg
I beleive this has somthing to do with the spec map.
Originaly the table was modeld as a quater and then mirrored in Max and exported as a full table with no open edges.
I'm wondering whether there's some setting that would allow for lighting to cope with mirrored UVs or somthing similar.
There's only one light in the scene.
Any thoughts?
Just a trivial one I'm sure.
I've just imported a freshly made victorian table complete with diffuse, spec and normal maps.
One problem is that the lighting doesn't seem to behave as it should and seems to show seams where the UVs end. Observe from my link:
http://www.duncangallienne.co.uk/Pag...sets/Table.jpg
I beleive this has somthing to do with the spec map.
Originaly the table was modeld as a quater and then mirrored in Max and exported as a full table with no open edges.
I'm wondering whether there's some setting that would allow for lighting to cope with mirrored UVs or somthing similar.
There's only one light in the scene.
Any thoughts?
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