As you can see on the pictures below, I am having a simple room done with BSP (2048x2048x1024, hollow (i know, not good. Just for speed purposes)) I did cut a hole (128x128x16) into the ceiling and cluttered it with some random static Meshes. I did then put a DominantDirectionalLight outside of the hole to shine a little bit inside and light the room.
Now, as you can see, the walls and floor and oddly the whole room seems to be lit just like there was no ceiling at all. I did not change ANY lightmass settings, all prefs I changed on the DDL were brightness (4), color and render shafts.
Now, this is already the second time that UDK decides to act funny like that, so I wanted to throw this up here. If it's a common known issue, I didn't find it. If I'm forgetting something here, please tell me, it's slowly tearing my sanity >.<
The Walls and Room
[SHOT]http://img864.imageshack.us/img864/1244/weird01.png[/SHOT]
The Ceiling, you can see the whole a little bit. Way not big enough for such a lightning.
[SHOT]http://img832.imageshack.us/img832/6954/weird02.png[/SHOT]
All in all, UDK likes to ignore the fact of a BSP Ceiling and a DDL, since it's working if I make a ceiling with Static Meshes.
Help?^^
Now, as you can see, the walls and floor and oddly the whole room seems to be lit just like there was no ceiling at all. I did not change ANY lightmass settings, all prefs I changed on the DDL were brightness (4), color and render shafts.
Now, this is already the second time that UDK decides to act funny like that, so I wanted to throw this up here. If it's a common known issue, I didn't find it. If I'm forgetting something here, please tell me, it's slowly tearing my sanity >.<
The Walls and Room
[SHOT]http://img864.imageshack.us/img864/1244/weird01.png[/SHOT]
The Ceiling, you can see the whole a little bit. Way not big enough for such a lightning.
[SHOT]http://img832.imageshack.us/img832/6954/weird02.png[/SHOT]
All in all, UDK likes to ignore the fact of a BSP Ceiling and a DDL, since it's working if I make a ceiling with Static Meshes.
Help?^^
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