is there any performance hit with the blend mode set to translucent, normally there is if theres an opacity map (the entire reason for this mode) however, I am creating material instances, with only 1 instance needing an opacity map.
I would have the opacity map set to a texture paramater, swaping out a small white texture for the opacity map required for the particular asset.
Can i get away with having material instances set to translucent that arnt or would I need to creat another material for this one material?
I would have the opacity map set to a texture paramater, swaping out a small white texture for the opacity map required for the particular asset.
Can i get away with having material instances set to translucent that arnt or would I need to creat another material for this one material?
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