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BLEND_Translucent question

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  • replied
    Originally posted by Scott_J View Post
    is there any performance hit with the blend mode set to translucent
    Performance hit compared to what?

    All of the translucent blend modes (additive, translucent, modulative) cost more than masked, since they don't occlude anything, and masked costs more than opaque.

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  • started a topic BLEND_Translucent question

    BLEND_Translucent question

    is there any performance hit with the blend mode set to translucent, normally there is if theres an opacity map (the entire reason for this mode) however, I am creating material instances, with only 1 instance needing an opacity map.

    I would have the opacity map set to a texture paramater, swaping out a small white texture for the opacity map required for the particular asset.

    Can i get away with having material instances set to translucent that arnt or would I need to creat another material for this one material?
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