This is not a case of exporting from the content browser, something, I believe, will be a bit more complex.
Here is my ship:

The two highlighted meshes, are both seperate...

For scripting reasons... I need them to be part of the same mesh....
and in EXACTLY the same place
HOWEVER:
Going back and forth between 3Ds Max, will be a nightmare of trial and error.
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-
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Ideally, What I would like to do is:
>> UDK
Take my existing 3 meshes.
Select them all.
Export to .obj
-
>> 3Ds Max
Import the .obj
Use that as a template, and line up my models.
Export back into UDK
Can this be done?
Or are there any other work-arounds?
Here is my ship:

The two highlighted meshes, are both seperate...

For scripting reasons... I need them to be part of the same mesh....
and in EXACTLY the same place
HOWEVER:
Going back and forth between 3Ds Max, will be a nightmare of trial and error.
-
-
-
-
Ideally, What I would like to do is:
>> UDK
Take my existing 3 meshes.
Select them all.
Export to .obj
-
>> 3Ds Max
Import the .obj
Use that as a template, and line up my models.
Export back into UDK
Can this be done?
Or are there any other work-arounds?
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