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TerrainCoords Rotation control through MatINST?

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    TerrainCoords Rotation control through MatINST?

    Hi all,

    i got a little question. Im trying to create a master material for my terrains and i wanna control the scale and rotation of my detail normal maps. The Scale is working but i dont know how to access the rotation?! I've tried to mask the blue channel and the alpha but none of it seems to work.



    Ohh and before i open up a new Thread for it i come up with another question.
    Before the introduction of the landscape tool i've modeled my terrains because the mesh paint function gives me a lot more control of the blending than the terrain editor. So now my question am i able to control the landscape in a similar way. I mean in such way like he did it in this video http://www.youtube.com/watch?v=Fd4pI0HnTSA

    #2
    You can try using a rotator and plug a constant into time so it doesn't spin. It's tricky since it rotates from the top left corner to the bottom right.

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      #3
      Yeah since no one else seems to know it, i guess its the only way i could control it. Anyway big thanks Lobo

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