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Dynamic Matinee?

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    Dynamic Matinee?

    I have a matinee where a robot is walking along a path.

    At a random time (whenever the player kill him) - I want him to explode and make his gun fly past the camera.

    Problem: I can make a matinee for the flying gun, but it will always start at the same point.

    Is there any way i can make it fly "From the point the robot died" and just 90 degrees out into my cam?

    Doesn't need to be a matinee - if there's any other way to do it, id appreciate some help.

    EDIT:

    I fixed this by using "get rotation and location" and "set location and rotation" - also check of "inital location".
    It aced somewhat strange, but doable method for smaller matinees.
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