Hello!
There are tons of useful UDK tutorials available, but somehow I just couldn't find one to address this specific problem, so I decided to ask you guys, so my apologies in advance if my question has been already answered in a different topic, I have searched this forum and googled quite a bit before deciding to post.
I am trying to create this galaxy setting for a cinematic and I'm having tons of trouble trying to build a sphere skydome
I have tried doing this in 2 different ways:
1. I used Spacescape to generate a space sphere but didn't know how to transform the 6 resulting pictures (front, left, right, back and bottom) into a texture i can then use on a sphere mesh.
I tried just adding the materials to a cube but the end result was dissappointing ( the edges of the cube were clearly visible - or was I doing it wrong?)
2. I followed this tutorial - Creating a Skydome. My plan was to create a big texture that i could split and create 2 skydomes, a top and a bottom one, that i would join to make a sphere.
The problem with this approach was that when I imported the textured mesh into UDK, the texture would dissappear for some reason (exported from 3DS Max as .ASE, with Mesh Normals and Mapping Coordinates checked).
I am just starting to learn to use UDK, just finished the extremely useful 3DBuzz tutorials.
Can someone please help me by either pointing out my mistakes and what I should have done or just post some tutorials i should watch that teach me how to properly set up a space scene? Sorry for the long read and thank you in advance!
There are tons of useful UDK tutorials available, but somehow I just couldn't find one to address this specific problem, so I decided to ask you guys, so my apologies in advance if my question has been already answered in a different topic, I have searched this forum and googled quite a bit before deciding to post.

I am trying to create this galaxy setting for a cinematic and I'm having tons of trouble trying to build a sphere skydome
I have tried doing this in 2 different ways:
1. I used Spacescape to generate a space sphere but didn't know how to transform the 6 resulting pictures (front, left, right, back and bottom) into a texture i can then use on a sphere mesh.
I tried just adding the materials to a cube but the end result was dissappointing ( the edges of the cube were clearly visible - or was I doing it wrong?)
2. I followed this tutorial - Creating a Skydome. My plan was to create a big texture that i could split and create 2 skydomes, a top and a bottom one, that i would join to make a sphere.
The problem with this approach was that when I imported the textured mesh into UDK, the texture would dissappear for some reason (exported from 3DS Max as .ASE, with Mesh Normals and Mapping Coordinates checked).
I am just starting to learn to use UDK, just finished the extremely useful 3DBuzz tutorials.
Can someone please help me by either pointing out my mistakes and what I should have done or just post some tutorials i should watch that teach me how to properly set up a space scene? Sorry for the long read and thank you in advance!
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