Hi guys!
I'm trying to create buildings by using the modular creation approach, but I'm having big problems with lights!
All my meshes have custom lightmaps created in 3ds max.
Windows lightmap resolution is set to 256 while is 32 for the other meshes.
There are no overlapping faces in the UVs and everything should work fine.
RED: It seems that shadows cast on one mesh are repeated on other instances of the same mesh!How can it be?
BLUE: I don't understand what is that weird shadow on the side!
GREEN: the sign doesn't cast any shadow on the ledge or on the wall on the left!
Only Lighting

RED: It seems that shadows cast on one mesh are repeated on other instances of the same mesh!How can it be?
BLUE: I don't understand what is that weird shadow on the side!
GREEN: the sign doesn't cast any shadow on the ledge or on the wall on the left!
Lit

Heeeelp!!!I,m really going mad!
I'm trying to create buildings by using the modular creation approach, but I'm having big problems with lights!
All my meshes have custom lightmaps created in 3ds max.
Windows lightmap resolution is set to 256 while is 32 for the other meshes.
There are no overlapping faces in the UVs and everything should work fine.
RED: It seems that shadows cast on one mesh are repeated on other instances of the same mesh!How can it be?
BLUE: I don't understand what is that weird shadow on the side!
GREEN: the sign doesn't cast any shadow on the ledge or on the wall on the left!
Only Lighting

RED: It seems that shadows cast on one mesh are repeated on other instances of the same mesh!How can it be?
BLUE: I don't understand what is that weird shadow on the side!
GREEN: the sign doesn't cast any shadow on the ledge or on the wall on the left!
Lit

Heeeelp!!!I,m really going mad!
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