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Unable to achieve stained glass effect

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    #16
    Here's what I did. The material is as described by daniwrig (lerp white, diffuse, opacity) plugged into emissive. It's a translucent and unlit material.



    As you can see the light (normal directional light) did pass through the glass and casted a semi transparent (and colored) shadow on the ground. However the shadow is a blur. How can I make it sharp?

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      #17
      select floor hit f5, then put the lightres on a low nr 1 is the most sharpen, but is also heavy.

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        #18
        Originally posted by sky0103 View Post
        However the shadow is a blur. How can I make it sharp?
        Did you see the Lightmass page on UDN? In the section about translucent shadows it talks about the reasons that the shadow can be blurry.

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          #19
          if anyone else is working on this I think I have the solution and am working on a tutorial.

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