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LightShafts Not Rendering Correctly in UDK-2010-12

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    LightShafts Not Rendering Correctly in UDK-2010-12

    I recently upgraded my map from UDK-2010-08 to UDK-2010-12, and now the light shafts I had set up in -08 are no longer displaying properly in -12, if at all. Has anyone else encountered a similar issue and know how to resolve it?

    #2
    Didn't have the problem in the Dec build but am having a similar issue in the March build. Not sure why you would have the problem in Dec.

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      #3
      Update, got it working with a dominant directional light, but it's not doing what it did when I was using a spotlight in -08.

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        #4
        Update:

        Did a little test, made a level in UDK-2010-08 to make sure I wasn't crazy. Light shafts work. Copied same level and pasted it into UDK-2010-12. Results below:

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          #5
          Resolved. Had to turn "Force Dynamic Light" to true in December.

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