Hello everyone,
Has been a while since I'm not using UDK anymore, but the latest features and license fee make me think about start using UDK again...
Since I'm doing lots of Architectural Visualization walkthrough I switched to Lumion ( GPU based ) to do most of the job, since you can just export the whole scene and apply materials and you're done.
But since I want something customizable ( interactivity, custom menus, and so on... ) I want to use UDK, so I was wondering if is possible to use ( if someone already did that ) directly Archinteriors/exteriors/models, so the whole scene will be something like 7-8 milions polygons...
Unfortunately I can't use UDK right now because my pc is under repair, but since I want to start aplying again with UDK this is a crucial point, since I don't want to do optimization for almost every single object ( usually about 500-1000 meshes )...
So, what can you tell me about that? fps will be terrible or is just not possible?
Thanks
Has been a while since I'm not using UDK anymore, but the latest features and license fee make me think about start using UDK again...
Since I'm doing lots of Architectural Visualization walkthrough I switched to Lumion ( GPU based ) to do most of the job, since you can just export the whole scene and apply materials and you're done.
But since I want something customizable ( interactivity, custom menus, and so on... ) I want to use UDK, so I was wondering if is possible to use ( if someone already did that ) directly Archinteriors/exteriors/models, so the whole scene will be something like 7-8 milions polygons...
Unfortunately I can't use UDK right now because my pc is under repair, but since I want to start aplying again with UDK this is a crucial point, since I don't want to do optimization for almost every single object ( usually about 500-1000 meshes )...
So, what can you tell me about that? fps will be terrible or is just not possible?
Thanks

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