Hey guys, very new to the UDK and loving every second of it except one thing.
All of the tutorials I have seen essentially tell you to use numeric values in the brush widget, move it around, and then subtract/add them.
I'm curious if there is a different approach to it, like in the Source engine. Am I able to just drag out my builder brush size in the view ports, add/subtract, and then drag out a new brush? It seems like a pain to have to scale every single time I want to make a wall or a floor
Anyway, any help would be appreciated. I'm having fun learning all of the cool things UDK has to offer
All of the tutorials I have seen essentially tell you to use numeric values in the brush widget, move it around, and then subtract/add them.
I'm curious if there is a different approach to it, like in the Source engine. Am I able to just drag out my builder brush size in the view ports, add/subtract, and then drag out a new brush? It seems like a pain to have to scale every single time I want to make a wall or a floor
Anyway, any help would be appreciated. I'm having fun learning all of the cool things UDK has to offer

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