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    Material Setups(Shaders) Collection

    i think it will be very iteresting and very useful if we post our node setups. lets make biggest collection of UDK shaders in the world!!!

    #2
    i'll begin with carpaint shader.

    this setup is useful for model which have diffuse specular and normal maps. anyway you can change texture nodes with color nodes in shader.



    here's link to my thread. http://forums.epicgames.com/showthread.php?t=765055

    and a want to ask Steven to post his carpaint shader too. he has great setup and actually i took some ideas from his shader.

    luck to everyone

    and waiting for other setups

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      #3
      Yes, would be nice something like this for udk:

      http://www.luxology.com/asset/materials/
      or
      http://www.vray-materials.de/all_materials.php

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        #4
        I have done an example scene to show the materials. I think this could be a good way to share shaders.

        Example escene to test materials (maybe someone can do one better):
        [SHOT]http://img52.imageshack.us/img52/1562/basef.jpg[/SHOT]

        Example material (with default udk textures):
        [SHOT]http://img714.imageshack.us/img714/1548/rocksi.jpg[/SHOT]

        Base scene + example material (files ar for udk 2011-2):

        http://www.mediafire.com/?gas8r43ke3m8sra



        Maybe udkc would be a good place for this stuff.

        Comment


          #5
          ikifenix

          great idea mate.

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