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Whats the best lighting choice in UDK?

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    Whats the best lighting choice in UDK?

    What you guys think the best lighting for UDK even thought it cost more memory? I personally use directional light but an object that doesn't face the directional light get's really black. Anyone know whats the best lighting you can get in UDK?

    #2
    you can change the environment lighting to something other than black. It would be located in WorldProperties > Lightmass then EnvironmentColor

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      #3
      Although Skylights are almost obsolete now, they are still very useful when working in the editor before lighting is built to get a cheap representation of how lightmass will look.

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