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placeholder 3ds max/udk tips?

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    placeholder 3ds max/udk tips?

    hi I was wondering if there's a special method for getting accurate proportations for using udk.

    I was thinking of importing a box but I would rather use something similar to the udk bot proportations since I'm developing several types of content within 3ds Max and importing them into my UDK game but I need to make sure that what I build is scaled right.

    So is there any way to get this accuracy?

    #2
    bump since really could do with this since proportations seem wrong for me since when I build content it ends up feeling like I'm playing small soliders

    its kind of putting me off showing content till I figure out a proper way to build around something

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      #3
      If you set up 3DS Max to use "Generic Units" as the unit of measurement, you'll have a 1:1 mapping with Unreal units. From there, you'll know how large to make things since 256 units in max will be 256 units in Unreal, etc.

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        #4
        You need to block out your scene first. Pretty much all game levels start with a bunch of boxes to represent the overall shapes of the level. You could use builder brushes in UDK then import that to max and get started modeling OR model some basic shapes in max and import to UDK, and scale them. With a blocked out scene, everyone has something to work with, and can begin development.

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          #5
          FYI, I use max 2010 and the dimensions and units in each match up exactly 1:1, so just figure out what size in-editor your model should be and model it that size in Max. Or half size or double size, which can easily be scaled

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            #6
            32x64x96 - i always make this Mr Boxxy guy. Or you can get any humanoid model and rescale it to 96uu high. But scale really depends on movement and animation (and collision boxes).

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