Hi guys!
I'm trying to use thr ProcBuild to make a urban level, but sometimes the documentation is not really clear. Maybe you can clarify something
1. The Quad Rule: I'm trying to create a flat face of the building by using the quad rule explained in the documentation (http://udn.epicgames.com/Three/ProceduralBuildings.html) but without any luck.
I tried to do that by creating a variation on the face I want to be flat and then attaching the quad node at the end, instead of the mesh one, but I just get a transparent face.


Any ideas?
2. In the Building Stats window (in the content browser) there is the voice 'Instanced Triangles'....has that 'Instanced' a particular meaning for the triangles count? (I'm quite a noob)
3. This is probably a silly question. Considering a level with no more than 50 building (not all visible at the same time), running on an average computer (I'm working on a Macbook pro 13", but I'll switch to a desktop soon), with no gameplay (it'll be just walkable) and keeping and acceptable level of details at least for the lower floors, how many triangles do you think a building should have (max)?
Thanks
I'm trying to use thr ProcBuild to make a urban level, but sometimes the documentation is not really clear. Maybe you can clarify something
1. The Quad Rule: I'm trying to create a flat face of the building by using the quad rule explained in the documentation (http://udn.epicgames.com/Three/ProceduralBuildings.html) but without any luck.
I tried to do that by creating a variation on the face I want to be flat and then attaching the quad node at the end, instead of the mesh one, but I just get a transparent face.


Any ideas?
2. In the Building Stats window (in the content browser) there is the voice 'Instanced Triangles'....has that 'Instanced' a particular meaning for the triangles count? (I'm quite a noob)
3. This is probably a silly question. Considering a level with no more than 50 building (not all visible at the same time), running on an average computer (I'm working on a Macbook pro 13", but I'll switch to a desktop soon), with no gameplay (it'll be just walkable) and keeping and acceptable level of details at least for the lower floors, how many triangles do you think a building should have (max)?
Thanks