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Ejecting bullet shells

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    Ejecting bullet shells

    Hi
    I'm trying to make a particle system to simulate bullet shells.
    My problem is with local space. If I use it, then ejected shells continue moving with me, but if I uncheck this, when I'm running shells shoot forward, but if I'm still, they go off in the right direction.
    Is there any way to make shells shoot in right direction relative to my gun position and don't move with my character?

    #2
    There's an "inherit parent velocity" node you can add that defaults to 1. Perhaps without having that set, it assumes a value of one. Try adding it and setting it to 0.

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