Announcement

Collapse
No announcement yet.

Problem with Geometry Mode

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Problem with Geometry Mode

    This is my first post and I didn't really know where to post this,
    I though about support, but I don't think this is an software bug or something like that,
    so please correct me if this is the wrong section.

    Now, to my problem....
    I just begun messing around with UDK 3, and I don't know what the heck I did, but now those arrows aren't aligned with their respective axis anymore,
    instead, it's like I rotated them or something.

    And this just happens when I use the Geometry Mode and click in one of the vertices of the object (if I click on the face, it's normal).

    I already tried to create a new project, close and open UDK,
    but it just doesn't work.

    Here's an image to show what I'm talking about.

    http://img833.imageshack.us/img833/6283/problemek.png


    Hope this is something very simple.

    #2
    Simply change to dropdown near the top middle of your screen form "local" to "world". This will orient the widget correctly

    Comment


      #3
      Wow, that was faster than I expected, and worked perfectly!

      Thanks a lot!

      Comment


        #4
        When working with geometry mode, I like using SHIFT-2. You can then just select faces and translate them how you like. If you want to move the entire brush again, just hit SHIFT-1. Hope this helps.

        Comment


          #5
          Also note that it will set the mode to local whenever you try to use non-uniform scale. A quick way to toggle between local/world is to use the tilde (~) key.

          Comment


            #6
            Originally posted by alizerothree View Post
            When working with geometry mode, I like using SHIFT-2. You can then just select faces and translate them how you like. If you want to move the entire brush again, just hit SHIFT-1. Hope this helps.
            That's very useful - I'll be using that from now on

            Originally posted by Spoondog View Post
            Also note that it will set the mode to local whenever you try to use non-uniform scale. A quick way to toggle between local/world is to use the tilde (~) key.
            Didn't know that .-.

            thanks!

            Comment

            Working...
            X