Hi
I've been following other tutorials and threads on this site. My aim is to set up tree branches gets blown in the wind. Now, I've had a bit of success setting up the complicated wind material that takes account of world position to vary the sway but I've two big problems left:
1. Branches move in unison
How do I get the branches of a tree to exhibit slightly varied rates of sway? At present all my branches sway in unison. So, they ALL blow left...then they ALL blow right
2. Everything happens on the same plane
The tips of the branches SHOULD wobble and sway about all their axes. I'd like the branch tips to trace out little figure-eights and wobbly paths. How do I achieve this? At present they're confined to move only in one plane
My tree is a single object and I've got vertex colouring to restrict the wind effect to the branch tips.
I'm stumped, cheers.
Barry
I've been following other tutorials and threads on this site. My aim is to set up tree branches gets blown in the wind. Now, I've had a bit of success setting up the complicated wind material that takes account of world position to vary the sway but I've two big problems left:
1. Branches move in unison
How do I get the branches of a tree to exhibit slightly varied rates of sway? At present all my branches sway in unison. So, they ALL blow left...then they ALL blow right
2. Everything happens on the same plane
The tips of the branches SHOULD wobble and sway about all their axes. I'd like the branch tips to trace out little figure-eights and wobbly paths. How do I achieve this? At present they're confined to move only in one plane
My tree is a single object and I've got vertex colouring to restrict the wind effect to the branch tips.
I'm stumped, cheers.
Barry
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