I think the picture says it all... And this is taken from the night and day cycle sample map. I've been playing around with the values and it ranges from really god **** ugly to even worse. Is there any way to get rid of this??
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Originally posted by Legend286 View PostEpic's terrain lighting system sucks, you'll just have to wait for them to release the new terrain or used baked lighting. I ran into the exact same thing and ended up abandoning my project until they fix it.
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Gotta say this shadows are not so bad in-game - yeah, in Only Lit mode they suck, but in composition of textures, meshes and so on they look not bad. It seems like this shadows have little resolution.... Or they are acting like penumbraes, but they don't look soft because of their little resolution...
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Yeah it has nothing to do with terrain. Just large objects in general.
@tegleg : So basically, if you want big stuff there's no fixing it? you just have to live without dynamic shadows?? =S
@unreal_polyneutron : Sure it's fine if you're making the next gears of war, but what about more stylistic styles like team fortress 2? or ANY more casual/cartoony styles. THEN it sticks out like a soar thumb :/
It's not the resolution, although it kinda helps, sorta. But it still looks ugly as hell
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Crysis doesn't have this problem, and it has dynamic terrain lighting so obviously it's fixable by Epic which means it's their fault in the first place.
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I'm having the same issues here. Especially when you have a pretty bright daylight and some dark shadows, it's really really bad. Does anyone have a solution for this? is there no way to set a sort of shadow resolution per individually per staticmesh?
And does anyone know if they're planning on fixing this or if that's the best we're gonna get :S
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Originally posted by Qazar View PostI'm having the same issues here. Especially when you have a pretty bright daylight and some dark shadows, it's really really bad. Does anyone have a solution for this? is there no way to set a sort of shadow resolution per individually per staticmesh?
And does anyone know if they're planning on fixing this or if that's the best we're gonna get :S
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Originally posted by ambershee View PostThe deferred shading is Dx11 only and probably system taxing. The new landscapes system should have better lighting over the current terrain system..
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