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Auto ambient Occlusion map unwrapper for max
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gokzor repliedIm not too sure what you mean could you explain and ill add it in... iv added a few more things ill upload soon when I add your idea.
Jody
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Max Power repliedHey, Jody, I was considering the UDK workflow further. How about a button to place a UVW Map box at 128 (standard max units) for channel 1? This would be great in situations of putting together a large scene with placeholder meshes, giving them the same UV scale as standard brushes. Nothing necessary, just to make the earlier steps of development look neater, and something I always do with new meshes at the same time I toss on the lightmap UVs.
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gokzor repliedCant change the title here but have on my site... Also changed the default exporter to .ase as thats prob more use
Jody
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gokzor repliedGood point! Im thinking from an a point of view of rendering the AO map in max instead of UDK but Ill change it!
Jody
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Max Power repliedAwesome, though I know you understand it has nothing to do with AO, it's lightmapping. Might be worth the renaming as to not confuse people.
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gokzor repliedOK added a button to set all objects pivots in scene to 0,0,0
Any other requests feel free to ask i could mabey add more functionality to it.
Jody
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gokzor repliedIm adding center to 0,0,0 at the moment gimme 5 minsand the point of it is you can apply it too many objects at once so for example a whole map full of objects opposed to one at a time! and yes it supports .ASE
Jody
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Max Power repliedI see this and kinda wondered the point since flatten mapping already exists in just as many steps and this can also be done inside udk. However, considering the Export value, I ask "does is support .ASE export, AND center to 0,0,0 at export?" If so, you're tool has value.
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gokzor started a topic Auto ambient Occlusion map unwrapper for maxAuto ambient Occlusion map unwrapper for max
Sorry about the long nameI created this tool for myself but might be usefull for others! check it out here... for an explanation...
http://jodygallagher.co.cc/?p=236
JodyTags: None
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