I see this and kinda wondered the point since flatten mapping already exists in just as many steps and this can also be done inside udk. However, considering the Export value, I ask "does is support .ASE export, AND center to 0,0,0 at export?" If so, you're tool has value.
Im adding center to 0,0,0 at the moment gimme 5 mins and the point of it is you can apply it too many objects at once so for example a whole map full of objects opposed to one at a time! and yes it supports .ASE
Hey, Jody, I was considering the UDK workflow further. How about a button to place a UVW Map box at 128 (standard max units) for channel 1? This would be great in situations of putting together a large scene with placeholder meshes, giving them the same UV scale as standard brushes. Nothing necessary, just to make the earlier steps of development look neater, and something I always do with new meshes at the same time I toss on the lightmap UVs.
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