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Auto ambient Occlusion map unwrapper for max

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    Auto ambient Occlusion map unwrapper for max

    Sorry about the long name I created this tool for myself but might be usefull for others! check it out here... for an explanation...

    http://jodygallagher.co.cc/?p=236



    Jody

    #2
    I see this and kinda wondered the point since flatten mapping already exists in just as many steps and this can also be done inside udk. However, considering the Export value, I ask "does is support .ASE export, AND center to 0,0,0 at export?" If so, you're tool has value.

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      #3
      Im adding center to 0,0,0 at the moment gimme 5 mins and the point of it is you can apply it too many objects at once so for example a whole map full of objects opposed to one at a time! and yes it supports .ASE

      Jody

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        #4
        OK added a button to set all objects pivots in scene to 0,0,0

        Any other requests feel free to ask i could mabey add more functionality to it.

        Jody

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          #5
          Awesome, though I know you understand it has nothing to do with AO, it's lightmapping. Might be worth the renaming as to not confuse people.

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            #6
            Good point! Im thinking from an a point of view of rendering the AO map in max instead of UDK but Ill change it!

            Jody

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              #7
              Cant change the title here but have on my site... Also changed the default exporter to .ase as thats prob more use

              Jody

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                #8
                Hey, Jody, I was considering the UDK workflow further. How about a button to place a UVW Map box at 128 (standard max units) for channel 1? This would be great in situations of putting together a large scene with placeholder meshes, giving them the same UV scale as standard brushes. Nothing necessary, just to make the earlier steps of development look neater, and something I always do with new meshes at the same time I toss on the lightmap UVs.

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                  #9
                  Im not too sure what you mean could you explain and ill add it in... iv added a few more things ill upload soon when I add your idea.

                  Jody

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                    #10
                    This

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