Hello!
I'm presently working on a level with UDK, the November version. I opened this thread to host all the questions that might arise during development.
Without further ado:
1. Importing Collision for Static Meshes from Maya.
Now, I've read the UDN page on Collision but I seem to be doing something wrong because my collision mesh doesn't get "translated" by the engine and remains part of the static one. To exemplify:
I created a cube 100x100x100 cm in Maya called cube155. Then I created another cube 256x256x256 cm and renamed it UCX_cube155. Next I triangulated both meshes and deleted the history.
Then I exported them with "axmesh" and the following options: "selected items only", "obey hard edges" and "consolidate output geometry".
Then I imported them in the UDK, both with and without the "bOneConvexPerUCXObject" option.
Any ideas?
Thank you!
cc
I'm presently working on a level with UDK, the November version. I opened this thread to host all the questions that might arise during development.
Without further ado:
1. Importing Collision for Static Meshes from Maya.
Now, I've read the UDN page on Collision but I seem to be doing something wrong because my collision mesh doesn't get "translated" by the engine and remains part of the static one. To exemplify:
I created a cube 100x100x100 cm in Maya called cube155. Then I created another cube 256x256x256 cm and renamed it UCX_cube155. Next I triangulated both meshes and deleted the history.
Then I exported them with "axmesh" and the following options: "selected items only", "obey hard edges" and "consolidate output geometry".
Then I imported them in the UDK, both with and without the "bOneConvexPerUCXObject" option.
Any ideas?
Thank you!
cc
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