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how to set more than one materials on importing static mesh

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    how to set more than one materials on importing static mesh

    After importing static mesh in UDK. If i want to set the material, i just need to set the LODInfo information.

    But here!
    If the original model had two or more texture on it?

    I tried to set the material ID, but obviously no use = =

    i exported the model use 3ds max

    #2
    Did you assigned textures in 3Dmax for each model id's? You have to do this in order to get the model into the UDK with all the material slots.

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      #3
      oh, now i see. only if the exported object is one object. it will work normally. if it's two or more, the static mesh material will work incorrect.

      thanks a lot. i assign the texture just use color, when i use bitmap, it work correct.

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