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Skeletal Mesh Collisions with KActors

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  • replied
    yeah for static meshes that is ok. I don't think this is possible to get the perpoly bone collision to work with KActors. Tried for awhile and couldn't figure it out. Just going to have to spend the time in PHAT building the ragdoll collision boxes. There's not a way to build these in an external program and import them in is there?

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  • replied
    Make a collision hull in 3rd max or make on in the mesh editor

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  • started a topic Skeletal Mesh Collisions with KActors

    Skeletal Mesh Collisions with KActors

    Any ideas why a skeletal mesh using perpoly collision will not collide with a kactor? Using perpoly collision it collides with everything else (player, weapons, etc) but I just cannot get it to collide with a KActor. I would rather not set up PHAT assets for certain models (which if i set up a basic one it does collide with a KActor). Any help would be appreciated.
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