I'm making an outdoor level. I have blurred background hills using DoF in a postprocess volume. I'm satisfied with the affect, except my sky dome is being blurred along with the background terrain. I would prefer that the sky dome did not experience the blurring of DoF, but it is the most distance mesh from the post process volume anchor point.
Is there an option to instruct specific meshes to ignore DoF affects?
Is there a better all together different approach that I could be taking?
Thanks for your help.
- Bez
Is there an option to instruct specific meshes to ignore DoF affects?
Is there a better all together different approach that I could be taking?
Thanks for your help.
- Bez
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