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How to hide polygon?

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    How to hide polygon?

    How can i hide polygon that I don't want to see in the screen like in 3d max?

    #2
    Are you sure polygon is the word you want to use here?
    Because this isn't really making sense.

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      #3
      So what should I use? And hows that relevant to the problem?

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        #4
        I'm not a mindreader, I do not know what word you meant to use.

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          #5
          A polygon is a face made of 3 or more edges, and no you can't hide them in UDK like in 3ds Max, you can only hide the whole object.

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            #6
            OH! Maybe you mean if there's a wireframe mode?

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              #7
              if it is whole mesh, then toggle bhidden
              if it is part of CSG you need to make anti polygon, ie cut hole in csg where that polygon is
              if it is part of bigger mesh, you need to kill that poly in max or maya

              or you can make mask with transparent part where that poly is and make material out of it.

              Ps. and i used my limit of words for reply to post without better explanation or picture.

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                #8
                Sry for the misunderstanding, I mean it as to hide static mesh. Ty for the answer!

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                  #9
                  Oh, that's just the W button.

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                    #10
                    But you can't delete individual polygons of static meshes. For that you have to use a masked material and an opacity map which will mask parts of the mesh as transparent surfaces.

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