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    A project with multiple questions

    Hello, I'm working in UDK for the first time (the September 2010 beta) and I understand how some of it works due to some minor experience with UE 2.

    Anyhow that's not the point of this post. I have a couple of problems right now.

    1) when I try to add a ramp by using the cube brush (subtractive mode) the character won't ascend the ramp, but will gladly descend. Think of this enclosed ramp like a ventilation shaft. Why won't the character run up this ramp? It's not that steep.

    2) Going off the previous question. Let's say the exit point of that vent is towards the ceiling of a room. The hole in the wall is along the side of the main room and the character acts like there is a wall in front of them and won't let me step out of the vent. The same could be said about a vertical shaft attached to a horizontal that allows a quick way for the player to access a different area of the map, but the hole, despite being twice the player size, won't let the character fall through. Any remedies for this?

    3) Okay, last question. For now. How can I apply more than one basic material to one surface. Example: About 20 feet of the wall is a marble material and the rest of the wall, I want to make into a brick wall but I only know how to apply one material to that surface.

    Thanks for any help you guys provide. I may have more questions crop up as the project goes on which I will post in this thread.

    #2
    After reading your questions, one thing comes to mind, don't use BSP! besides blocking out the level to shape your ideas, you should opt to make everything out of static meshes instead.

    I say this because, you can set up custom collision and therefore don't have to worry about why the ramp doesn't work, or why you can't pass through a hole. Plus, meshes can be fractured, so you can make them destructible, and through the process of texturing your models you can add more complex textures or materials, and use vertex painting, whereas i think BSP can only use one material at a time.

    Hope this helps!

    Comment


      #3
      Primitive Patriot, that did help greatly. Sorry I didn't respond earlier.

      Here's a new question. I want to set up my map to run as a CTF kind of stage. I have the VCTF- prefix on the file name yet I still need to actually get the nitty gritty stuff working.

      How do I make it so that you are able to pick up the opposing teams flag and drop it off at your base thus scoring the point?

      Also, how can I make it possible for players to pick up health packs and weapons that aren't dropped by enemies?

      Finally, how do I set up teams in general for this map? I've looked on google for assistance and I haven't found any tutorials on how to get CTF working.

      Comment


        #4
        Yeah I've always had the problem on trying to setup a tdm or ctf. Hope someone knows how to make it anything other then dm.

        With your question of adding pickups, theyre under ActorClasses-Navigation- There should be there, e.g weapon pickup, armour pickups etc

        With the earlier post of using BSP for static meshes, I have to agree with patriot, BSP is only really used for blocking in ( white boxing, grey boxing, nowadays since
        A. It's more expensive performance wise,
        B. It's much much harder to create complex shapes
        C. Collision can get messed up alot.
        Though it's still extremely useful, it's quick ability to prototype an idea, block in to find the correct scale and size of a level and pre-test Gameplay to make sure the floorplan and flow works.

        Hope this helps give you a clearer understanding
        Team13

        Comment


          #5
          Well, I managed to get many issues resolved, and even created a small tutorial on setting up CTF from beginning to end.

          Including how to add in flag bases, set up team spawns. I was surprised at how easy it was when I managed to get it figured it out.

          http://www.youtube.com/watch?v=6cmhHo-4Vpw

          Comment


            #6
            Originally posted by time_warrior66 View Post
            Well, I managed to get many issues resolved, and even created a small tutorial on setting up CTF from beginning to end.

            Including how to add in flag bases, set up team spawns. I was surprised at how easy it was when I managed to get it figured it out.

            http://www.youtube.com/watch?v=6cmhHo-4Vpw
            Thanks for the tut, helped see my problem. The reason it never worked for me I see now is that I only ever changed team number or team index, never both

            Thanks
            Team13
            P.S
            What capture program did you use? It worked really well

            Comment


              #7
              Lol. CTF is nothing compared to trying to figure out warfare without a tut!

              Comment


                #8
                Originally posted by idnewton View Post
                Lol. CTF is nothing compared to trying to figure out warfare without a tut!
                Also keeping in mind that CTF effectively didn't change at all since UT99 and thus there are way enough tutorials from the older engines to figure what to do in this version.

                Comment


                  #9
                  aah, idk anyting bout ut99 or 2k4

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