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[Tutorial] Toggable security camera

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    [Tutorial] Toggable security camera

    Hey Guys,

    Just worked out how I could do toggable camera's in UDK, so I thought I would write you a tutorial.

    check it here:
    https://sites.google.com/site/kismettutorial/

    cheers,
    Remi

    #2
    The community will sure find this useful thanks : ]

    Comment


      #3
      Simple but highly effective, great job. Thanks for sharing.
      Team13

      Comment


        #4
        I just tried it in my level,everything works except I cant leave the camera view. I copied it exactly from yours and mine still dosent work, I checked it out. It should work in theory, but it dosent.

        Anything particular I might of missed?
        Thanks in advance
        Team13

        Comment


          #5
          Shouldn't you use the player variable instead of the Player Start?

          Comment


            #6
            Pretty good tutorial. Amazing how simple it actully is.

            Comment


              #7
              @ team 13

              I missed something. It the trigger properties set max trigger to zero, than it will work for ever.

              Thanks for posting
              Will update the tut.

              Comment


                #8
                Okay I updated the tutorial

                Thanks @Team13 for spotting the mistake.
                Should all work now!

                https://sites.google.com/site/kismettutorial/

                <br>

                Comment


                  #9
                  Originally posted by CoffeeGrunt View Post
                  Shouldn't you use the player variable instead of the Player Start?
                  This. I fact since it's a variable that gets assigned a value, I tend to just use an empty 'object' variable. You're lucky that it works anyway here since the variable just gets overwritten by the reference to the spawned player and there isnt a type mismatch.

                  Comment


                    #10
                    @jetfire

                    Thanks for pointing that out!

                    Cheers, remii

                    Comment


                      #11
                      I already knew about trigger count. Still my dosent work.
                      Anymore ideas
                      Thanks
                      Team13

                      Comment


                        #12
                        Hmm. Strange. Can you send me your map. Maybe i can look at it.

                        Comment


                          #13
                          Yeah sure, what means do you want me to send it to you?
                          Thanks
                          Team13

                          Comment


                            #14
                            Can you send me a link?

                            Comment


                              #15
                              http://cid-3ed340dea7b0feb5.office.l...x/New%20folder
                              There we go
                              Feel free to look at the other kismet sequences I made
                              Team13

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