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Can anyone quickly explain UDK's Basic fundament?

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    Can anyone quickly explain UDK's Basic fundament?

    Hello, my name Nathan.

    I'm trying Desperately to get into designing a game in UDK, but i am confused about how to do simple Game Functions, like accessing the player, attaching weapons to the player, accessing Simple functions from the player (Like animation scales, and velocity speeds).

    I've previously been using the Unity3D game engine, but would like to develop for iOS, without having to pay £1000 and also, Unreal is FAR superior to unity.
    you can take a look at a mini game Build i've done on unity at :
    (www.wix.com/naf456/vi)

    What i actually want from this post is for someone to explain the Basic fundamentals of UDK, and how to replace Existing EPIC game assets with my own. in unity, it's the matter of drag and drop. on UDK, it seems a whole different story.

    thanks for your time.

    #2
    Well, to add your own assets you just make then in a 3d app and import them into the editor, you don't really need to replace the default assets, just don't use them in your game! Once the assets are in the content browser, you can similarly drag/drop them into your scene and orient them as desired.

    Actually modeling your own assets is a whole other ball game. i suggest you search google and these forums as there are many tutorials on the subject!

    Also, check out UDK Central for some essential learning.

    Hope this helps!

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      #3
      Probably the 3 greatest sites for UDK...

      http://udn.epicgames.com/Three/UDKLe...ationHome.html

      http://udn.epicgames.com/Three/VideoTutorials.html

      http://udn.epicgames.com/Three/UDKCo...ationHome.html

      Have fun :0)

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        #4
        i'm new to this as well, but I think the only way to modify the gameplay is through scripting (c++ and nForge) am I right?

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          #5
          Originally posted by glra2222 View Post
          i'm new to this as well, but I think the only way to modify the gameplay is through scripting (c++ and nForge) am I right?
          You're partially right
          To alter gameplay-mechanics, you would indeed need to do scripting. However, nearly all the scripting is done in UnrealScript, not C++. The only time you need another language is when you need to create a custom DLL, but that won't happen soon, I guess.

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            #6
            Thanks for your posts, but the answers are not what i am looking for. i've described it better in my latest Thread.

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