Hello
I'm a novice in the world of game production. I have been following a couple of tutorials trying to build a simple level. The tutorials describe how a rough outline of the level is made using brushes, after which static meshes are added. But why use brushes at all? couldn't I build my level using only static meshes? Is there a difference between brushes and static meshes performance-wise?
Happy New year
I'm a novice in the world of game production. I have been following a couple of tutorials trying to build a simple level. The tutorials describe how a rough outline of the level is made using brushes, after which static meshes are added. But why use brushes at all? couldn't I build my level using only static meshes? Is there a difference between brushes and static meshes performance-wise?
Happy New year
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