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texture goes all low-res

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    texture goes all low-res

    Hi
    I have a texture for a billboard tree - in game and in the editor latel it has been replaced by what i think is a lo res LOD version. How can I force it to be high res?

    #2
    If it has been placed as a Staticmesh/InterpActor/Kactor, look for ForceMipStreaming in its properties. If that doesn't do it for some reason you can try bGlobalForceMipLevelsToBeResident in the properties of the texture, or hack it in via a Kismet Stream Textures action.

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