Hey,
I'm trying to set up a game mechanic where you can shoot out the supports on a platform and it will drop, with some more rigidbodies on top that would fall down onto enemies.
However being set up on top of a fractured mesh the rigid body doesn't react when the fractured mesh is destroyed.
I'm thinking this might be the case that the collision mesh from the complete model is still there despite being shot to pieces. Is this likely to be the case?
Also is there a way to fix this or to destroy the model when it is shot?
I'm trying to set up a game mechanic where you can shoot out the supports on a platform and it will drop, with some more rigidbodies on top that would fall down onto enemies.
However being set up on top of a fractured mesh the rigid body doesn't react when the fractured mesh is destroyed.
I'm thinking this might be the case that the collision mesh from the complete model is still there despite being shot to pieces. Is this likely to be the case?
Also is there a way to fix this or to destroy the model when it is shot?
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