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Sneaky_Ferret repliedLight complexity goes from black to green to dark green then to red. Usually it only gets to red if you have more than 1 dynamic light on an object. If you used nothing but static lights it would appear to be black. Also, if you don't build lighting it will treat all static lights as dynamic lights in the editor until you do so.
you might also want to look into lighting channels which are explained here http://udn.epicgames.com/Three/LightingReference.html
light channels allow you to specifically choose which objects can be lit by which light.
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jos3wa started a topic question about lightingquestion about lighting
So I am just messing with lighting and I am having a problem with making the light compexity turn all red and it says its because multiple dominant lights are hitting each other and so I deleted all dominant lights exept my dominant directional light and it went green but when I put in another light that wasnt a dominant light it still went red.
Can someone tell me why this happens?Tags: None
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